
Designer for Science, Culture & Industry
I design exhibitions, tools, and workshops that invite reasoning and turn difficulty into shared understanding. My work sits between design, strategy, and epistemology. I'm interested in how the things we make shape our capacity to understand and act.
© Lucy LiEvery project starts with questions. Understanding your organization, your audience, and what you're trying to achieve comes first.

Complexity becomes workable. We find the shape of the project, identify what matters, and align on a direction worth pursuing.

Ideas become tangible early. Low-fidelity concepts test assumptions before commitment—making the abstract concrete enough to evaluate.

Concepts become artifacts. Working with fabricators, developers, and partners to ensure the final work delivers on the thinking.
© MDW/Daniel WillingerWork meets its audience. Outcomes get evaluated, learnings documented, and insights carried forward.
© Fritz Enzo KarglWhy the best illusions show their machinery
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© Bundesarchiv, Bild 183-T0709–429 / Franke, Klaus / CC-BY-SA 3.0The East German Design Paradox: Tracing the quiet innovations of GDR design: modularity, longevity, and unexpected autonomy.
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A speculative design practice exploring hybrid human-AI creativity.
Whether you're shaping a strategy, communicating research, or designing for emerging technology.
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